Curio Club

Online learning for Prep to Year 6

Short, weekly learning adventures that build real understanding.

Curio Club releases new science, technology, engineering and maths adventures every Tuesday and Thursday, pitched to your child's school year. Every answer comes with a clear explanation, and you get a weekly report on how they are going.

Join the launch list See how it works

From $29 per term, per child. Launching soon: join the list for a free taster week.

Add & Subtract ArenaQuestion 4 of 15

8 + 10 = ?

17
18
19

Here's how it works

Put the groups together and count them all.

+ = 18
Did you know? You can add numbers in any order: 8 + 10 is the same as 10 + 8.

2–3

new adventures every week, released Tuesday, Thursday and on bonus Saturdays

15+

questions in every adventure, each with a worked explanation

96

adventures across the school year, 24 in each term

Prep–6

questions written for each year level, with an Accelerated mode for children ready for more

What is STEM?

Four subjects that teach children how the world works.

STEM stands for Science, Technology, Engineering and Mathematics. Together they build curiosity, problem solving and logical thinking: skills children use in every subject, and in life.

S

Science

Asking questions about living things, materials, Earth and space, then finding answers through observation.

In Curio Club: Plant Power, Ocean Explorers, Solid, Liquid, Gas, Food Chains

T

Technology

Understanding how digital tools work, starting with the step-by-step thinking behind coding.

In Curio Club: Code the Koala (sequences, loops, conditions and debugging), Robots & AI

E

Engineering

Designing, building and testing solutions to real problems, and improving them when they don't work the first time.

In Curio Club: Build It! challenges, Bridge Challenge, Invention Challenge, Design a Playground

M

Mathematics

Number, measurement, shape, money and data, with every method shown visually so children see why it works.

In Curio Club: Add & Subtract Arena, Multiplication Mountain, Budget Boss, Measure Masters

Beyond STEM

STEM makes up most of the program. As children get older we add English, geography and history, such as punctuation, reading comprehension, map skills and Australian history, so learning stays well rounded. Prep to Year 1 children also get extra early-reading games.

How it works

A steady weekly routine, matched to the school term.

New adventures unlock over the term rather than all at once, so children build knowledge step by step and always have something new to look forward to.

Step 1

Set your child's year level

You choose their school year when you sign up. It moves up automatically every January, and children cannot change it themselves.

Step 2

New adventures each week

One unlocks every Tuesday and Thursday, with a bonus on Saturdays in Weeks 2, 4, 6 and 8. Release dates follow your state's school terms.

Step 3

Learn, play and get feedback

Each adventure opens with two short learning cards from Cleo the koala, followed by 15 or more questions with instant, worked explanations.

Step 4

Follow their progress

You get a reminder when a new adventure unlocks and a progress report every Sunday evening.

Normal and Accelerated modes

Every adventure has a standard level for your child's year and an Accelerated level with harder questions. Switch it on from the parent area when they are ready for a challenge.

Mistakes become lessons

A wrong answer is never just marked wrong. Children see why the right answer is right, with counting, number lines and pictures for younger learners.

Joining part-way through a term?

You start with a free taster week. Once subscribed, every adventure already released that term opens straight away, so nothing is missed.

Adventure types

Different ways to learn, so practice never feels repetitive.

Each adventure uses the format that suits its topic best. Over a term your child will meet all of them.

Quiz

Multiple-choice questions on a topic, from plant parts to punctuation. Every answer is followed by a "Did you know?" fact that goes a little further.

Speed round

Beat-the-clock practice for number facts and mental maths. Builds fluency, so recall becomes quick and automatic.

Memory match

Flip cards to find pairs, such as a baby animal and its parent, or a country and its capital. Strengthens memory and links ideas together.

Type the answer

No options to guess from: children work it out and enter the answer themselves, for measurement, money and times tables.

Sequence

Remember and repeat a growing pattern of colours, letters or steps. Trains attention and working memory.

Coding grid

Guide Cleo across a grid using arrows, loops and conditions. Teaches the logic of coding without needing a keyboard.

Letter tiles

Build a spelling word by tapping letters in order. Each word comes with a sentence for context and a memory trick for tricky spellings.

Reading passage

A short story or article with questions underneath, covering recall, vocabulary, inference and the author's purpose.

Term Showdown

The final adventure of every term: a mixed review of everything covered. The year ends with a Grand Final.

The school year

24 adventures every term, each with its own theme.

Topics build across the year rather than repeating. Where a subject returns, such as coding or money, it goes a step further each time.

Term 1

First Adventures

Animals, weather, forces, space and the human body. Number, shape, money and fractions. Australia and the world map. Coding basics.

Term 2

Growing & Changing

Plants, life cycles, states of matter, oceans, food chains and adaptations. Times tables, measurement and budgeting. Punctuation, spelling and reading. Coding loops.

Term 3

Science Week & Inventors

Light, sound, electricity, rocks and dinosaurs, timed with National Science Week. Fractions, decimals and chance. Grammar and persuasive writing. Robots and AI.

Term 4

Our Planet & Our Year

Moon and stars, the reef, water and energy. Big numbers and problem solving. Poetry and how Australia is governed. A full-year review and Grand Final.

How each term's 24 adventures are split

Number of adventures by subject. Choose your child's year group.

Adventures per term, Years 2 to 6
TermMathsScience & healthTechnology & engineeringEnglish & readingGeography & historyReview & finalsTotal

Parent reports

Know exactly how your child is going, every week.

A private parent area, protected behind a grown-ups-only check, shows your child's progress. A summary arrives by email every Sunday evening.

Weekly results. Accuracy, stars earned, minutes spent learning, adventures played and how many days they were active.

Subject breakdown. Accuracy in each subject, marked against the year-level average, with a clear strength and one area to practise next.

Year-level comparison. How your child compares with other Curio Club members in the same school year, shown as broad bands such as "Top 25%". Exact rankings are never shown, and children never see comparisons.

Release reminders. An email and phone notification when each new adventure unlocks, at a time that suits your family: 7:30 am, 3:30 pm or 6:00 pm.

Ready-for-more alerts. If your child is scoring very highly, the report suggests turning on Accelerated mode.

Sunday report · sample

Ella's week in Year 3

Top 25%

of Year 3 Curio Club members this week

86%

Accuracy · Year avg 71%

24

Stars earned · Year avg 19

52

Minutes learning · Year avg 46

7

Adventures played · Year avg 6

Accuracy by subject

Maths92%
Science85%
English74%

Practise next: English. Try replaying Punctuation Patrol together this week.

Illustration only. Figures shown are an example.

Pricing

Simple pricing, per child.

Every plan includes all adventures for your child's year level, both Normal and Accelerated modes, reminders and weekly reports. Prices are in Australian dollars.

Term pass

One school term at a time

$29 / term

per child

  • 24 adventures over the term
  • Catch up on any adventures already released when you join
  • Joining late in a term? The price is reduced to match the weeks left
Get the Term pass at launch

Year pass

Best value

The full school year

$99 / year

per child · saves $17 compared with four Term passes

  • All 96 adventures across four terms
  • 12 months of access from the day you join
  • Previous term stays open for replay during the holidays
Get the Year pass at launch

Every family starts with a free taster week. Have more than one child? Add each child to the same account; each child has their own year level and progress.

Common questions

Can my child unlock everything at once?

No. Adventures release on a schedule through the term, so learning builds week by week. Anything already released when you join is available straight away.

What if I enter the wrong year level?

You can correct it once within the first 7 days from the parent area. After that, it moves up automatically each January with the new school year.

Do the dates follow my state's school terms?

Yes. Term dates are set by the state or territory you choose at sign-up, so releases line up with your child's school calendar.

How is the content written?

Each adventure is planned against the Australian Curriculum (version 9) for the year levels it serves, with questions written separately for Prep–Year 1, Years 2–3 and Years 4–6.

Can my child see how they compare with others?

No. Comparisons appear only in the parent report, as broad bands. Children see their own stars and progress only.

Be first in when we open.

Curio Club is opening to families soon. Join the launch list and we'll email you when sign-ups open, with a free taster week for your child.

One email at launch, plus the occasional update. No spam, and you can unsubscribe at any time.

By joining you agree to our privacy policy.